![factorio - Is there a simpler way to ensure that two inserters always fire at the same time? - Arqade factorio - Is there a simpler way to ensure that two inserters always fire at the same time? - Arqade](https://i.stack.imgur.com/WE8oq.png)
factorio - Is there a simpler way to ensure that two inserters always fire at the same time? - Arqade
![Feb 18, 2020 Version 0.18.7 released Factorio - posila87 Graphics New visuals for poison capsule effect. New dying effect and remnants for flying robots. Sounds Entity destroyed alert - Sound softened and lowered in volume. Weapon sounds (WIP) - new ... Feb 18, 2020 Version 0.18.7 released Factorio - posila87 Graphics New visuals for poison capsule effect. New dying effect and remnants for flying robots. Sounds Entity destroyed alert - Sound softened and lowered in volume. Weapon sounds (WIP) - new ...](https://i.ytimg.com/vi/JA9ccg5tIlY/maxresdefault.jpg)
Feb 18, 2020 Version 0.18.7 released Factorio - posila87 Graphics New visuals for poison capsule effect. New dying effect and remnants for flying robots. Sounds Entity destroyed alert - Sound softened and lowered in volume. Weapon sounds (WIP) - new ...
![Anyone have a better blueprint for flying robot frames? I cannot put a row of beacons in between the engine and electric engine machines and the ratio of electric engine machines:flying robot Anyone have a better blueprint for flying robot frames? I cannot put a row of beacons in between the engine and electric engine machines and the ratio of electric engine machines:flying robot](https://preview.redd.it/683vdsfevbo51.png?auto=webp&s=7d55320766c5bbc90fdd1038d93cee305c1f08fb)
Anyone have a better blueprint for flying robot frames? I cannot put a row of beacons in between the engine and electric engine machines and the ratio of electric engine machines:flying robot
![Mar 10, 2020 Version 0.18.11 released Factorio - posila87 Graphics Fixed player character shadow didn't animate in idle state when not facing north. Bugfixes Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. more Fixed smart entity ... Mar 10, 2020 Version 0.18.11 released Factorio - posila87 Graphics Fixed player character shadow didn't animate in idle state when not facing north. Bugfixes Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. more Fixed smart entity ...](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/12002589/136a448703fe36f1b80a1e20bbef815f67f02d98.png)